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a former Open Cascade project director, software architect in 3D visualization, who participated in the development of Open CASCADE Technology, CAD Assistant projects and many other. He is also a lead developer of sView – an open source project for viewing stereoscopic media in 3D and VR.
Kirill Gavrilov
ex-Open Cascade employee
a former Open Cascade project director, software architect in 3D visualization, who participated in the development of Open CASCADE Technology, CAD Assistant projects and many other. He is also a lead developer of sView – an open source project for viewing stereoscopic media in 3D and VR.
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Authors: Kirill GavrilovThis article provides a high-level overview of a frame rendering graph implemented by TKOpenGl (OpenGl_GraphicDriver). Although it is named here as a “graph”, it’s not that flexible and the overall structure looks...
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Authors: Kirill GavrilovOCCT 7.5.0 has introduced PBR (physically-based rendering) metal-roughness material workflow in it’s real-time rendering engine. This feature brings more realistic rendering of metal materials and, which...
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Authors: Kirill GavrilovApple has just released its first generation of ARM-based desktop computers. Macs used exclusively Intel CPUs since transition from IBM PowerPC in 2006, but now Apple believes that their own SoC...
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Authors: Kirill GavrilovForthcoming OCCT 7.5.0 release extends its real-time rendering engine with a PBR (physically-based rendering) mode. OCCT implements PBR metal-roughness material workflow…
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Authors: Kirill GavrilovResult of lighting, blending and some other color math on nonlinear sRGB values is clearly wrong, but still may be acceptable to some extent (until you look deeper in detail to realize why it is wrong). Therefore, for proper...
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26 Aug 2019Authors: Kirill GavrilovMesh displayed in 3D Viewer may come from different sources - imported from external file (glTF, JT, STL, PLY, OBJ), computed for analytical BRep geometry by BRepMesh (part of OCCT) and ExpressMesh (OCC...